﻿//////////////////////////////////////////////////////////////////
//
// Cologne.cs
//
// Copyright (c) 2012 Dan Pike. All rights reserved
//
// Refer to license.txt for any license restrictions.
// 
using Entities.Factories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Entities.Cities
{
   //////////////////////////////////////////////////////////////////////////
   //
   public class Cologne : City
   {
      //////////////////////////////////////////////////////////////////////////
      //
      public Cologne(World world)
         : base(world, TradeAccessTypes.RiverLand)
      {
         name = "Cologne";
         factories.Add(world.almanac.tailor, 0);
         factories.Add(world.almanac.grainFarm, 0);
         factories.Add(world.almanac.hempFarm, 0);
         factories.Add(world.almanac.saltworks, 0);
         factories.Add(world.almanac.winery, 0);
      }

      //////////////////////////////////////////////////////////////////////////
      //
      public override int GetHashCode() { return (int)HashCodes.Cologne; }
   }
}
